Game Design and Development
This summer course offers interactive hands-on game design workshops, theoretical game design analysis classes, and programming sessions. Practical aspects of the design of games, levels, characters, art, engines, etc. will be discussed and experienced. The design of new and existing games will be systematically analyzed. Programming sessions treat the basics of programming and common elements of game development, such as the game loop, animations, sounds and sprites, and collision handling.
The Game Design and Development summer school offers interactive hands-on game design workshops, theoretical game design analysis classes, and programming sessions. Since games are designed experiences, shaped by game designers, you will create and formulate experiences, understand the experience through analysis, and translate it to a concrete design which can be implemented. To analyze your intended game experience, a thorough understanding is needed of what a game experience is, and what it can be. Several perspectives on the variety of game experiences will be discussed, e.g., game motivation taxonomies, fun typologies and player typologies.
Hands-on game design workshops will introduce concept like game design, level design, character design, and play design. You will learn about game art, modeling, and game engines. In order to achieve effective games, you will learn about testing on playability, fun, and/or educational value at an early stage, so that you can steer the experience and appeal of games. Since game development requires collaboration of a team of developers with different expertise form different disciplines, also the roles in multidisciplinary teams are discussed.
To learn critical thinking about games, existing practice-based approaches in other media-related research contexts like film, music, architecture and performance are compared. A model of ‘analytical game design’ will be outlined that takes these findings into account. The model will be validated through a series of case studies that demonstrate how game design can be theory-driven, which kinds of ‘results’ it can produce and which methodological aspects need to be considered to apply it systematically.
In programming sessions, you'll learn the basics of programming, as well as common elements of game development, such as the game loop, animations, sounds and sprites, and collision handling. Groups of a few developers will be formed. Each group will work together on a game design concept and develop that game during the week. You will mostly work on development during the workshop, though sometimes short lectures will be given to illustrate certain game development topics. At the end of the summer school, each team will present their own game to the other teams. During the week, we will visit the Dutch Game Garden, a game company incubator.
The course is offered by the HKU University of the Arts Utrecht, Creative Technologies and the Utrecht University Center for Game Research
Marinka Copier, Remco Veltkamp
Bachelor, Master as well as PhD students. The summer course is aimed at talented Bachelor, MA/MSc and PhD students who are interested in the analysis and development of computer games. It offers students an innovative multidisciplinary platform for learning about aspects of game design, and game programming.
The aim of the course is to provide the students experience and an understanding of various aspects in the design and development of games. The students get hands-on experience in designing and programming of games.
There are ca. 8 hours of contact per day. These include lectures, workshops, demo\\\'s and discussion.
• € 700 - Course + course materials + housing
• € 500 - Course + course materials + lunch
The course Game Design and Development can be combined with the following courses.
Multidisciplinary Game Research
21-08-2017 - 25-08-2017 | 1.5 ECTS | € 500
Utrecht Summer School doesn't offer scholarships for this course.
Deadline for registration: 07 August 2017