In this summer school, you will learn to think critically about games.The course outlines a model of analytical game design, based on existing practice-based approaches in other media-related research contexts like film, music, architecture and performance. A series of case studies will demonstrate how game design can be theory-driven, what kinds of ‘results’ it can produce and which methodological aspects need to be considered to apply it systematically.
You will be introduced to concepts like game design, level design, character design, and play design. You will learn about game art, modeling, and game engines. You will learn about testing on playability, fun, and/or educational value at an early stage, so that you can steer the experience and appeal of games. We will also discuss the role of multidisciplinary teams since game development requires collaboration of a team of developers with different expertise from different disciplines.
You'll learn the basics of programming, as well as common elements of game development, such as the game loop, animations, sounds and sprites, and collision handling. In small groups you and your fellow students will design and develop a game during the week. You will mostly work on development during the workshop, while short lectures will be given to illustrate certain game development topics.
At the end of the summer school, each team will present their game to the other teams. During the week, we will also visit Dutch Game Garden, a game company incubator in Utrecht.
It is important that participants in this course have an affinity for games and game design. Programming skills are not required but useful.
Lisanne Walma E. email@example.com; Ina van der Brug E: firstname.lastname@example.org